Paper Submissions

Accepted Papers

*** FULL PAPERS ***
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor Danilo da Silva (UFC - Brazil), Rubens Nunes (Universidade Federal do Ceará (UFC) - Brazil), Italo Pessoa (Universidade Federal do Ceará - Brazil), Creto Vidal (Federal University of Ceará - Brazil), Joaquim Cavalcante-Neto (Universidade Federal do Ceará - Brazil)
AGaR: a VR serious game to support the recovery of post-stroke patients Amanda Funabashi (University of São Paulo - Brazil), Renan Vinicius Aranha (Universidade de São Paulo - Brazil), T.D. Silva (Universidade de São Paulo - Brazil), Carlos Bandeira (Universidade de São Paulo - Brazil), Willian Silva (University of São Paulo - Brazil), Fatima Nunes (EACH-USP - Brazil)
An Immersive Visualization Study on Molecules Manipulation Luis Antonio L.F. da Costa (UFRGS - Brazil), Luciana Nedel (UFRGS - Brazil)
Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content Marcel Santos (Federal University of Pernambuco - Brazil), João Marcelo Teixeira (UFPE - Brazil), Lucas Silva Figueiredo (CIn - UFPE - Brazil), Veronica Teichrieb (Centro de Informática - UFPE - Brazil), Cristiano Araújo (Universidade Federal de Pernambuco - Brazil)
ARkanoidAR: an Augmented Reality System to Guide Biomechanical Movements at Sagittal Plane Ricardo Barioni (Federal University of Pernambuco - Brazil), Thiago Chaves (Universidade Federal de Pernambuco - Brazil), Lucas Silva Figueiredo (CIn - UFPE - Brazil), Veronica Teichrieb (Centro de Informática - UFPE - Brazil), Edvar Neto (Federal University of Pernambuco - Brazil), Alana Da Gama (Universidade Federal de Pernambuco - Brazil)
Arquiteturas de Ambientes Virtuais Colaborativos para Treinamento de Equipes (AVCEs) Paulo Paiva (UFPB - Brazil), Liliane Machado (Universidade Federal da Paraíba - Brazil), Ronei Moraes (Federal University of Paraíba - Brazil), Jauvane Oliveira (Laboratório Nacional de Computação Científica - LNCC - Brazil)
Aspects of User Profiles that can improve Mobile Augmented Reality usage Silvio Sanches (Universidade Tecnológica Federal do Paraná - Brazil), Marcio Oizumi (UTFPR-CP - -- Select Country --), Claiton de Oliveira (Universidade Tecnológica Federal do Paraná - UTFPR - -- Select Country --), Eduardo Damasceno (UTFPR - Brazil), Antonio Carlos Sementille (Universidade Estadual Paulista - UNESP - Brazil)
Assessing the Experience of Immersion in Electronic Games Arthur Bastos (Universidade Federal do Ceará - Algeria), Renata Faria Gomes (Universidade Federal do Ceará - Brazil), Clemilson Santos (Universidade Federal do Ceará - Brazil), José Gilvan Rodrigues Maia (Universidade Federal do Ceará - Brazil)
Capacitação de Pessoas com Deficiência Intelectual Através do Uso de um Sistema Imersivo Sandra Dutra Piovesan (Universidade Federal do Pampa - Brazil), Liliana Passerino (UFRGS - Brazil), Rosana Wagner (Instituto Federal Farroupilha - Brazil)
Comparing Different Strategies for Frame-to-Frame Rigid Registration of Point Clouds Fernando Akio Yamada (Universidade Federal de Juiz de Fora - Brazil), Gilson Giraldi (National Laboratory for Scientific Computing - Brazil), Marcelo Bernardes Vieira (Universidade Federal de Juiz de Fora - Brazil), Antonio Apolinário (UFBA - Brazil)
Development of a method for capturing human motion using a RGB-D camera Everton Motta (UNESP - São Paulo State University - Brazil), Antonio Carlos Sementille (Universidade Estadual Paulista - UNESP - Brazil), Ivan Aguilar (UNESP - São Paulo State University - Brazil)
Dynamic Analysis of Software Systems through Virtual Reality Filipe Fernandes (COPPE / UFRJ - Brazil), Claudia Susie Rodrigues (COPPE / UFRJ - Brazil), Claudia Werner (COPPE / UFRJ - Brazil)
Eletromiografia e Realidade Aumentada na Reabilitação Motora Gilda Assis (UFOP - Brazil), Alexandre Brandão (Unicamp - Brazil), Lucilia Araki (Universidade Federal do Paraná - Brazil), Ana Grasielle Corrêa (Universidade Presbiteriana Mackenzie - Brazil)
Evaluating the User Experience of Adult Users in Pokémon Go game Izabella Maria Barboza Pinheiro Reis (Universidade Federal Fluminense - Brazil), Maira Beatriz Hernandez Moran (Universidade Federal Fluminense - Brazil), Daniela Trevisan (Universidade Federal Fluminense - Brazil), Luciana Salgado (UFF - Brazil)
Fall risk analysis during VR interaction Armando Martínez (PUC-Rio - Brazil), Alberto Raposo (PUC-Rio - Brazil)
From Virtual Reality to Digital Arts with Mosaicode Flávio Schiavoni (Federal University of São João Del Rei - Brazil), Luan GONÇALVES (Federal University of São João Del Rei - Brazil)
Gamificação como estratégia de aprendizagem em simulação de anestesia odontológica Matheus Ribeiro (Universidade de São Paulo - Brazil), Cleber Correa (University of São Paulo - Brazil), Fatima Nunes (EACH-USP - Brazil)
Gesture-Based Manipulation of Virtual Terrains on an Augmented Reality Environment Allan Amaral (Universidade Federal de Juiz de Fora - Brazil), Douglas Oliveira (UFJF - Brazil), Rodrigo Luis de Souza da Silva (Universidade Federal de Juiz de Fora - Brazil)
Heuristics Evaluation and Improvements for Low-Cost Virtual Reality Eduardo Oliveira (Universidade Federal de Pernambuco - Brazil), Francisco Simões (Federal University of Pernambuco - Brazil), Walter Correia (UFPE - CAC - Brazil)
Improved Meshless Method for Simulating Incompressible Fluids on GPU André Luiz Vieira e Silva (Federal University of Pernambuco - Brazil), Mozart Almeida (Universidade Federal de Pernambuco - Brazil), Caio Brito (Universidade Federal de Pernambuco - Brazil), Veronica Teichrieb (Centro de Informática - UFPE - Brazil)
Jogo Musical Interativo com uma Marionete Virtual Controlada por Gestos Joyce Horn (Universidade de Fortaleza (UNIFOR) - Brazil), Maria Stephanie de Souza Fernandes (Universidade de Fortaleza - Brazil), Daniel Lopes de Queiroz (Universidade de Fortaleza - Brazil), Maria Andreia Rodrigues (UNIFOR - Brazil)
Metodologia de Comunicação entre uma Base de Dados Pericial e um Ambiente de Realidade Virtual para Estudo de Perícia Forense Ari Cover (UPF - Brazil), Ricardo Posser (UPF - Brazil), João Pedro Assunção Campos (Universidade de Passo Fundo - Brazil), Rafael Rieder (Universidade de Passo Fundo - Brazil)
Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs Eduardo Rodrigues (Universidade Federal de Pernambuco - Brazil), Lucas Silva Figueiredo (CIn - UFPE - Brazil), Lucas Maggi (Federal University of Pernambuco - UFPE - Brazil), Edvar Neto (Federal University of Pernambuco - Brazil), Layon Tavares Bezerra (Universidade Federal de Pernambuco - -- Select Country --), João Marcelo Teixeira (UFPE - Brazil), Veronica Teichrieb (Centro de Informática - UFPE - Brazil)
Navegação e interação em uma CAVE através da Integração do dispositivo Microsoft Kinect Lauro Victor Cavadas (Laboratório Nacional de Computação Cientifica - Brazil), Jauvane Oliveira (Laboratório Nacional de Computação Científica - LNCC - Brazil)
O Uso da Realidade Virtual como Ferramenta de Apoio ao Tratamento da Fobia de Voar: Um Estudo Piloto Rodrigo Pinheiro (Pontifícia Universidade Católica do Rio de Janeiro - Brazil), Leonardo Nascimento (PUC-Rio de Janeiro - Brazil), Vinicius Costa (PUC-Rio - Brazil), Alberto Raposo (PUC-Rio - Brazil), Helga Rodrigues (UFRJ - Brazil), Paula Ventura (UFRJ - Brazil)
Rastreamento de Objetos 3D em Imagens RGB-D Usando Otimização por Enxame de Partículas José Guedes dos Santos Júnior (Universidade Federal Rural de Pernambuco - Brazil), João Paulo Silva do Monte Lima (Universidade Federal Rural de Pernambuco (UFRPE) - Brazil)
Realidade Aumentada e Jogos Sérios: Um Mapeamento Sistemático da Literatura Marco Pellens (Universidade do Estado de Santa Catarina - UDESC - Brazil), Marcelo Hounsell (UDESC - Universidade do Estado de Santa Catarina - Brazil), Andre Tavares da Silva (UDESC - Brazil)
Screen Space Rendering Solution for Multiphase SPH Simulation Caio Brito (Universidade Federal de Pernambuco - Brazil), Mozart Almeida (Universidade Federal de Pernambuco - Brazil), André Luiz Vieira e Silva (Federal University of Pernambuco - Brazil), João Marcelo Teixeira (UFPE - Brazil), Veronica Teichrieb (Centro de Informática - UFPE - Brazil)
Simulation of cataract surgery using haptic device. Letícia Toledo (Laboratório Nacional de Computação Científica - Brazil), Jauvane Oliveira (Laboratório Nacional de Computação Científica - LNCC - Brazil)
Sistemas de Realidade Aumentada Móvel aplicados à embalagens alimentícias uma avaliação heurística. Angélica Acioly (Universidade Federal da Paraíba - Brazil), Marcelo Soares (UFPE - Brazil)
The development of a facial animation system based on performance and the use of a RGB-D camera Carlos Rossi Cubas da Silva (UNESP, Universidade Estadual Paulista Júlio de Mesquita - Brazil), Antonio Carlos Sementille (Universidade Estadual Paulista - UNESP - Brazil)
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture Paulo Serafim (Federal University of Ceará - Brazil), Joaquim Cavalcante-Neto (Universidade Federal do Ceará - Brazil), Yuri Nogueira (Federal University of Ceará - Brazil), Creto Vidal (Federal University of Ceará - Brazil)
Usability Guidelines to Develop Gesture-Based Serious Games for Health: a systematic review Fernanda Milani (UNIVERSIDADE DE PASSO FUNDO - Brazil), Ana Carolina Bertoletti De Marchi (Universidade de Passo Fundo - Brazil), Rafael Rieder (Universidade de Passo Fundo - Brazil)
*** SHORT PAPERS ***
KNOWLEDGEMON HUNTERS: A Serious Game with Geolocation to Support Learning of Children with Autism and Learning Difficulties Salatiel Silva (UFERSA - Brazil), Francisco Mendes Neto (Universidade Federal Rural do Semi-Árido - Brazil), Rodrigo Lima (Universidade Federal Rural do Semi-Árido (UFERSA) - Brazil), Tailânio Macedo (UFERSA - Brazil), Jhonny Santos (Unidade de Ensino Superior Dom Bosco - UNDB - Brazil), Washington Silva (Unidade de Ensino Superior Dom Bosco - UNDB - Brazil)
Impactos da inclusão de Realidade Virtual no processo de fabricação joalheiro, baseados no conceito de BIM (Building Information Modeling) Antonio Leonardo de Abreu Freire (ZCR Informactia Ltda. - Brazil)
Modelagem de Um Simulador para Treinamento em Anestesia Regional Davi Campos Gomes (UFPB - Brazil), Walter Azevedo (UFPB - Brazil), Liliane Machado (Universidade Federal da Paraíba - Brazil)
Method for Text Input with Google Cardboard: An Approach Using Smartwatches and Continuous Gesture Recognition Thamer Horbylon Nascimento (Universidade Ferederal de Goiás - Brazil), Fabrizzio Soares Alves de Melo Nunes Soares(Universidade Federal de Goias - UFG - Brazil), Danilo Vieria Oliveria (UFG - Brazil)
Sistema de Realidade Virtual para o Tratamento de Acrofobia Raquel Oliveira (IME - Brazil), Jauvane Oliveira (Laboratório Nacional de Computação Científica - LNCC - Brazil)
Uso de Realidade Virtual e Jogo Sério para Condicionamento e Impressão 3D de Próteses de Baixo Custo Reidner Santos Cavalcante (Universidade Federal de Uberlândia - Brazil), Sebastiaan Scholten (Federal University of Uberlândia - Brazil), João Paulo Alvim (Federal University of Uberlândia - Brazil), Alexandre Cardoso (University of Uberlandia - Brazil), Alcimar Soares (Universidade Federal de Uberlândia - Bolivia), Edgard Lamounier (UFU - Brazil)
Motivational Impact of Virtual Reality on Game-Based Learning: Comparative Study of Immersive and Non-Immersive Approaches Tássio Silva (Universidade Federal de Pernambuco - Brazil), Edwin Marinho (Universidade Federal de Pernambuco (UFPE) - Brazil), Giordano Cabral (Universidade Federal de Pernambuco - Brazil), Kiev Gama (CIn-UFPE - Brazil)
Avaliação de interatividade e imersão em smartphones Elison Lins (UPF - Brazil), Andreison Castro (UPF - Brazil), Fábio Fröhlich (UPF - Brazil), Ana Carolina Bertoletti De Marchi (Universidade de Passo Fundo - Brazil), Rafael Rieder (Universidade de Passo Fundo - Brazil)
Using Augmented Reality to overlapping information in live airport cameras Ezequiel Roberto Zorzal (Universidade Federal de São Paulo - UNIFESP - Brazil), Ariel Fernandes (UNIFESP - Brazil), Bruno Castro (UNIFESP - Brazil)
Aurasma como ferramenta de auxílio ao ensino Verônica Barbosa Rocha Holzschuh (Universidade do Estado de Mato Grosso - Brazil), Tales Bogoni (UNEMAT - Brazil)
Evaluate Leap Motion Control for Multiple Hand Posture Recognition Andre Cavalcanti (Universidade Federal do Rio Grande do Norte - Brazil), Francisco Bianor Souza de Medeiros (UFRN - Brazil), Rummenigge Dantas (UFRN - Brazil)
*** POSTERS ***
A low cost virtual reality system to assist in social phobia treatment Ygor Almeida (Universidade Federal do Rio Grande do Norte - Brazil), Paullyany Lawrynhuk Urbano Ferreira (Centro Universitário do Rio Grande do Norte - Brazil), Alyson Souza (Universidade Federal do Rio Grande do Norte - Brazil), Neuciane Gomes da Silva (Universidade Federal do Rio Grande do Norte - Brazil)
Modelagem de Requisitos para Cenários de Realidade Aumentada: Uma Análise sobre os Modelos KAOS e Mapa Mental Eduarda Almeida (Universidade Tecnológica Federal do Paraná - Brazil), Alexandre L'Erario (Universidade Tecnologica Federal do Parana - Brazil), Eduardo Damasceno (Universidade Tecnológica Federal do Paraná - Brazil)
Using Music and Virtual Reality in Physiotherapeutic Treatments Matheus Andrade (Programa Talento Metrópole - Brazil), Alyson Souza (Universidade Federal do Rio Grande do Norte - Brazil)
Memory Palace Using Virtual Reality Interface Emanuel Arnaud (Programa Talento Metrópole - Brazil), Alyson Souza (Universidade Federal do Rio Grande do Norte - Brazil)
The Influence of Avatars on Distance Perception in Immersive Virtual Environments Daniel Barbosa (Universidade Federal do Rio Grande do Norte - Brazil), Bianca Rodrigues (Universidade Federal do Rio Grande do Norte - Brazil), Alyson Souza (Universidade Federal do Rio Grande do Norte - Brazil)
SimRio VR - Immersion and Time Travel through the History of Cities: The Development of the Rio de Janeiro Urban Simulator Naylor Vilas Boas (Universidade Federal do Rio de Janeiro - Brazil)
Uso de Realidade Virtual para Ensino de Trigonometria e Lógica Reidner Santos Cavalcante (Universidade Federal de Uberlândia - Brazil), Isabela Peres (Universidade Federal de Uberlândia - Brazil), Alexandre Cardoso (University of Uberlandia - Brazil), Edgard Lamounier (UFU - Brazil), Leandro Rezende (UFU - Brazil), Igor Alvarenga (Universidade Federal de Uberlandia - Brazil)

Call for Full Papers/Short Papers/Posters

The Symposium on Virtual and Augmented Reality (SVR) is the premier conference on Virtual and Augmented Reality in Brazil. Traditionally sponsored by the Brazilian Computer Society (SBC), SVR is in its 19th edition and has established itself as an international scientific forum for the exchange of experience and knowledge among researchers, professionals, practitioners, students and developers concerned with research and development of human-computer interfaces focused on Virtual, Augmented and Mixed Realities.

This year, SVR will be held on November 1-4 at the PUCPR - Escola Politécnica in Curitiba, Paraná, Brazil.

High-quality original and innovative research papers as well as case studies and applications in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR) and 3D user interfaces are encouraged to be submitted.

Topics of interest include, but are not limited to:

  • VR/AR/MR systems, frameworks and toolkits
  • 3D interaction
  • Input devices for VR/AR/MR
  • Haptics, audio, and other non-visual interfaces
  • User studies and evaluation
  • Tracking and sensing
  • Computer graphics techniques for VR/AR/MR
  • Immersive gaming / serious games
  • Virtual humans and avatars
  • Advanced display technology
  • Immersive projection technology
  • Multi-user and distributed VR/AR/MR
  • Perception, presence, and cognition in VR/AR/MR
  • Teleoperation and telepresence
  • Social, economic, and technical impacts of VR/AR/MR
  • Virtual environments evaluation

During the submission process, each paper should be classified in one of the following categories:

  1. Research paper: the goal of this track is to present papers with original research describing results that contribute to advance the state-of-the-art of VR-related topics.
  2. Application / Case Studies: due to the growing maturity of the VR field, there are already AR/VR/MR applications in widespread use across many fields. This track provides the ideal opportunity to present and discuss applications. The goal is to present applications that build upon existing ideas and established techniques to solve a problem in a novel way.
  3. Review papers: the goal of this track is to present papers that explore the state of the art in VR/AR/MR. A review paper should provide an updated and extensive overview of the kind of issues that are addressed in the literature on a topic related to VR, the main theories, findings, conclusions, and the most important challenges for the future.

After a rigorous double-blinded peer-review process, the selected papers will be presented in the symposium technical sessions, published in the conference proceedings and submitted to the IEEE Xplore Digital Library.

Outstanding papers submitted in English will be invited to submit extended versions to a special session in the SBC Journal on Interactive Systems.

Submission Categories

Full Papers: Full papers should contain between 6 and 10 pages and present a level of contribution proportional with its length. Research papers should present consolidated research ideas with strong evaluation evidence of the results. Application and case study papers should report on mature applications which have been thoroughly tested with evidence of the effectiveness of the tool. All review papers are expected to be submitted as full papers. Exceptionally, review papers may contain up to 12 pages.

Short papers: Short papers should contain between 3 and 4 pages and should present small, but not low quality, contributions. Research papers may report ongoing research with preliminary evaluations, or complete presentation and evaluation of a small research problem. Application and case study papers may present an ongoing effort into an applied problem in VR, or the complete report of an application with limited scope. No review papers should be submitted in short form.

Posters: Posters should contain 2 pages and should present initial, but not low quality, contributions. Research posters may report initial research still without results, or proposal of solution for any relevant problem. Application and case study posters may present an initial effort into an applied problem in VR, or the complete report of an application with very limited scope. No review papers should be submitted in poster form.

Submission Language

As an international forum in virtual reality, which welcomes a worldwide audience, the official language of SVR 2017 will be English. Authors are strongly encouraged to submit papers in English and use translation services if needed. Papers written in Portuguese will be accepted and reviewed with the same process as English-language papers. Special Portuguese-only sessions will be offered during SVR for the presentation of Portuguese-language papers. It is the goal of SVR to have an increasing percentage of the conference papers written in English.

Submission Process

Papers must be formatted using the IEEE guidelines - US Letter size - and should be written preferably in English or Portuguese.

Papers in Portuguese must also have a title and abstract in English, with corrected grammar, preferably written or translated by a native English speaker.

Authors names and affiliations should be removed from the submitted manuscript to guarantee a blind review (including references by the same authors).

The papers will be submitted through the SBC’s JEMS system.

Camera-ready Submissions

The final version of your paper must be submitted with the SBC Copyright Form.

The template has the Copyright Form written in English and in Portuguese. It is not necessary to sign both. Authors must choose between one of the two, no matter the language in which the draft was written.

CPS camera-ready submissions:In August, Conference Publishing Services (CPS) will contact the corresponding authors of all accepted papers (full and short) to provide their final version of each paper to be published electronically. To speed up the process, please prepare your PDF in A4 size following this template.

Chairs of Program Committee

  • Fátima Nunes (), USP
  • Jauvane C. de Oliveira (), LNCC

Important Dates
Extended

April 3rd, 2017 April 24th, 2017Check

Full Paper/Short Paper/Posters Submissions

June 12th, 2017  June 19th, 2017
June 26th, 2017Check

Acceptance Notifications

June 23rd, 2017  July 3rd, 2017
August 3rd, 2017Check

Camera-ready and Copyright Submissions